#include "FPCH.h"

#include "FTexture.h"

namespace Font
{

	Texture::Texture(Library* a_Library, unsigned int a_Width, unsigned int a_Height, const unsigned char* a_Data)
	{
		m_Library = a_Library;

		m_Width = a_Width;
		m_Height = a_Height;
	}
	
	Texture::~Texture()
	{
		
	}

}; // namespace Font